DRAKKAR: The Card Game
Designed by: Spaceballoon Games
Edition: Prototype
Number of Players: 3 -5
Time of Play: 20 to 30 minutes for us
Reviewed by: Jason Elliott from PaladinElliott Productions
The story so far:
Each player is a leader of their own Viking village. You are
the Earl who must lead your village in building ships, completing quests,
gathering goats, storing beer, readying Vikings, amassing weapons, collecting
gold, raiding villages, and boarding other player’s ships. You need to show you
are the strongest Viking in the region, and to do this is to have the most
points in the end and win!
Each player will use a deck of double sided cards to play
during a round. In this you will be building parts of a Knarr (two part ship
consisting of bow and stern) or a Drakkar (three part ship with a bow, stern,
and mid region that supports a sail). You will store on this ship Viking(s) and
they may carry the Spear of Odin (granting additional strength) into battle.
You will need to supply these Vikings beer. You will need enough of both to
complete quests and gain additional resources, which get counted as victory
points in the end.
At the end, each Goat, each Weapon, and each Bag of Gold,
count as one victory point. In addition to this, each set (one Goat, one
Weapon, and one Bag of Gold) counts as an additional victory point. (We have had scores that range around 13, 11,
and 10 in three player games).
The mechanics of the game:
The game is only three rounds and plays roughly in twenty to
thirty minutes. This is a card driven game, and works off of cards consisting
of a color (Red, Yellow, or Blue) which determines turn order. A number system
on the Red and Blue Cards lets you know in which order they are played, lowest
number first. You will be collecting resources to score at the end of the game,
and you will be able to attack other players as well as collect from the bank
on completed raids and quests.
Our final thoughts on this prototype:
We loved that it plays quickly; thirty minutes included the
learning time. The game has a high degree of luck, as you don’t know what most
of the cards you will have during a round will be, but then skill comes in as
you decide which to play and which to save. You also need to think ahead to
determine which side of the various cards in your deck you will use. In order to be successful, you need to find
the right balance of offensive and defensive strategy. There is a high degree
of sticking it to other players in this game, by stealing other people’s
resources and cards and trying to sabotage their ship and quest. People who don’t enjoy high luck should
probably play this a couple of times first, and if you don’t enjoy sticking it
to other players, then this might not be the game for you.
We felt that we really enjoyed the games so far as we have
no problem attacking each other in games. We like how it is very portable and
plays very quickly. We also love that the learning curve is not very involved,
making it a good pickup game when you want something light and fun but with
that added bonus of messing with your friends. On the Board Game Geek rating
scale I would give this game a 8, it is quick, fun to play and is a perfect
pick-up game for 3-5 players.
Components of the game:
-I rule book
-50 Double sided cards that cover equipment, fights, and
special actions
-15 Double sided cards that cover quests, or that your
Vikings and Beer our up for sale
-60 Loot tokens made up of 20 Goats, 20 Weapons, and 20 Bags
of Gold
-1 Viking Meeple to denote the first player of a round
-The game box J
Game Setup:
You have to adjust for the amount of players. You use cards
that say 3+ on them for three player games. Add the 4+ cards for four player
games. Play with all the cards in a five player game. You will find these
designations on the top right of the card on a Viking shield. Separate the
Quest cards into their own deck. You will know these cards as one side will
have Viking group at a table, the other side will list how many Vikings and how
much beer you need on your ship to go on a successful Quest.
Shuffle the other cards into equal decks for the number of
players. For example, if there are three players there will be three decks of
ten cards each (all saying 3+). Have the loot divided into their respective
piles, and have all of this out on the game table within reach of everyone. Deal
a Quest card to each player. This card is private knowledge, and won’t be
public until the Quest phase of a round (part 3 of a round).
Now you are ready to play.
How to play:
Each round is going to be in 3 phases. The first phase is
the Brawl, where all of you have one hand behind your back, the starting player
of the round calls out “BY ODIN!” and each player takes that hand from behind
their back, and points to the deck you want. You will not know what is in that
deck, so you are making your best guess based off of the top card that you see.
Now to the second phase, where you play all of your cards
one by one, simultaneously revealed, and then resolved in game order. The
resolve order is Red cards first (lowest number goes first), then Yellow cards
(they never have a number), and then Blue cards (lowest number goes first). You
will be allowed to choose which side of these cards you want to play, so in
essence you have twenty choices that are on ten cards.
This phase you will choose a card, which could be laying a
part of a ship, storing a Viking or a Barrel on a ship card (being stored in
that part). You could be playing a card to attack someone else, you can swap out a card that you have played
on the ship for a more powerful version (the card that is leaving must be
discarded), or you may have no choice other than to discard a card. Every
player will have 10 plays in a round. Three rounds and the game will be over,
and you count of your total points.
Red Cards will denote Loki (the Lord of Deceit), where you
will steal a token from another player, (your choice of player, and your choice
of token). Red cards can also be the Thief where you can steal another Yellow
card in play, the card chosen cannot be covered by another card (and I will
explain that shortly).
Yellow Cards will be the equipment and Vikings you need. You
will have Bow Cards (front of the ship), Stern Cards (back of the ship), the
Deck (middle region with a sail and deck), Viking cards (their personal strength
is listed in helmets at the bottom of the card), Barrel cards (the amount of
beer is listed at the bottom of the card), Bardl the Brewer card ( he counts as
one Viking and one barrel of Beer), Odin’s Spear (place on top of a Viking card
to give that Viking +2 Strength that round), and the Yggdrasil Ship Card (where
it has a Bow and Stern and be played as either because of the wood it uses from
the World Tree).
The Blue Cards will have Raids where you need to have a
higher Viking strength then the opponent you have chosen to attack. You do not
have to have a ship complete in doing this, only Vikings that you have played
on a part of a ship. If a player loses in a Raid they must get rid of one
Viking card in play or an Odin’s Spear card in play. The winning player chooses
one resource of their choice from the losing player. You could play a Boarding card where you must
have a complete ship and attack a player with a complete ship, and if your
strength is higher you receive the rewards on the card. Whether you win or
lose, you must discard a Viking card in play, as that Viking has died in
glorious battle. Finally there is Sabotage, and this card will have a big red x
on it. This will allow you to destroy one Bow or Stern card of another player
(so long as they have not stored something on that card).
Thank you for reading my review of:
Drakkar: The Card Game
I hope you will check out
my PaladinElliott Blog at:
https://paladinelliott.blogspot.com/
check
out some of my videos at:
https://www.youtube.com/channel/UC58qYf_vaCaCnu6qvd-WpKw
and
check out my Ready To Game Podcast at Soundcloud and/or Itunes:
https://itunes.apple.com/us/podcast/ready-to-game-podcast-episode/id1111793358?mt=8&ign-mpt=uo%3D4
and
remember I am always….READY TO GAME!!!
RET.
SSG Jason L. Elliott (PaladinElliott)
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