Project
Dreamscape, Designed by Sarah & Will Reed, Artwork by Julie Okahara, Produced by Undine
Studios
Reviewed by Jason Elliott
from PaladinElliott Productions
What
are the recommendations for this game?
Number of players: 1-4 (due to a solo play
variant -which I personally like)
Time of game: 30 minutes (our first game took
around one hour due to learning the rules)
Age recommendation: 10 years and up
The
back story: You see in the news that Scientists
have developed a machine that will let people's dreams become real. You will
use a card (Z card) to form a stack of Deep Sleep (this is your currency) and
you spend it on REM (cards from the Dreamscape) that is placed in one of five
spaces alongside the Sleep Deck (deck of cards stacked in one pile).
What
comes in the game? (Note: Basing this off the retail version copy)
Rules Booklet
52 Sleep Deck Cards
5 Z Shield Tokens
2 Reference Cards
1 Active Participant Token
54 Card Expansion Deck (Marked with 3 Horizontal
Lines -one above another- called the Vent symbol)
Game Box
What
is the end game objective? What am I striving for?
You want to purchase Sleep Cards on the
Dreamscape to take actions and allow for the most matches of symbols. Each card
will have two symbols on it, and matches of 2 or more score points. All players
total these points at the end, and the one with the most points wins!
How
do I set the game up?
Each person takes one card and flips it to the Z
coin side, to start their Deep Sleep Stack (Currency). Beside it they will
place the cards they acquire on their turn, to form the REM stack. These cards
will stay in the order in which they are placed, until such time that an effect
makes it change. You will have the Sleep Deck in one stack, and then draw 5
cards to placed in a row beside the deck with the corresponding coins below
them indicating cost. To the left of the Sleep Deck will be the discard pile
for both Z cards and Sleep cards. Now you are ready to play.
Special
Note: This took into account that we were playing the
expansion as well. With the expansion you will switch out base symbol types
(all with that symbol) with variant symbol types (all of that symbol).
Special
Note: As an unofficial variant you could play with all
the card types (which we also did). By switching out you allow for more varied
play.
Now to play:
The first player is the one who can first recall
and describe a recent (interesting) dream. With this you will have the option
to take one card (you don't have to) with the Z coin side facing up, to add to
your currency.
Special
Note: Z coin cards at the end are minus one point for
each at end game scoring. Yes, they will help you buy more cards during your
turn throughout the game, but take into account what will happen in the end.
You then will tap, or turn your Z cards as you
spend them on Dream cards in the Dreamscape (positions 5 through 1 going from
left to right). When you buy a card, you choose one of the two abilities on it
to activate, and when the ability resolves you add it to your REM stack (the
stack where symbols matching in order will score points).
Special
Note: You will be able to orientate (top to bottom,
bottom to top, not flipping the card over to its other side) to match symbols
(adjacent in order if laying side by side), but you can NEVER switch the card
order unless an ability from a card in play tells you to do so.
Once you have spent your Z, or you cannot afford
anymore cards, you declare your turn to be over. Any gaps on the Dreamscape,
shift down to the lowest possible position and then draw as needed to refill
all 5 positions. You always have to buy at least one card, but you don't have
to buy anymore than that.
When does the game end?
The game ends when the Dream deck can no longer
supply cards to all 5 of the Dreamscape positions. You will not add cards from
the discard deck.
How
does the matching symbols work for scoring?
At the end of the game, you look at your row of
REM cards and find your strings of matching symbols at both the top and bottom
of the card. At any time prior to
scoring, you can change the orientation of the card to adjust which symbol is
at the top and which is at the bottom.
This must be finalized before you start scoring your deck.
For
matching adjacent symbols (we will call these groups)
group of 2 =2 points
group of 3= 4 points
group of 4 = 6 points
group of 5 = 8 points
group of 6 = 10 points
group of 7 = 13 points
group of 8 = 16 points
group of 9 = 20 points
group of 10 = 24 points
group of 11 = 29 points
group of 12 = 34 points
group of 13 = 40 points
and on page 14 a note that it is possible playing
with the variant to achieve a...
group of 14 = 46 points
You will add up the points for all the groups (top
and bottom) and with your total you will subtract 1 point for each Z coin card
(Deep Sleep card)
Are there any variations for this game?
There is a solo play variant that allows a scale
to judge yourself against point wise. The scale gives you different results
(better the higher you go). The range for each is:
Under 15 points
15-24 points
25-34 points
35-44 points
45-54 points
and
55 and higher points for the best outcome
With this variant, you don't shift the cards on
the Dreamscape, you discard them. You will choose the order of the discard.
Then fill the positions as usual, turn the Z cards face up. The solo game is
over if you cannot refill the Dreamscape from the Dream deck. You total your
points per usual rules.
Some
game results:
Our games so far have us wanting to play more.
The first game we had to cut short due to a lunch break, but in the last
declared turn we had a final score of 17 to 7 (my wife Stephanie versus
myself). We played another game where I won 14 to 10, so we have been able to
have close games. The latest game my wife and I played she won 39 to 33.
Final
Thoughts:
This
game has gone into our rotation of two player favorites, for being a quick
learn, and really solid head to head mechanics. The game plays as a continual
threat to making the most of your card matches. Will your opponent mess up your
stack by removing the top card? Will your opponent make you lose one of your
currency cards, inhibiting your purchases for future turns. You will have ways
to copy abilities, and in other cases if you cannot perform an ability you will
just ignore it.
The
game makes for strategic decisions through how you use your cards and the
timing of the placement. You may not get the cards you need to rearrange cards
in your stack (don't have enough Z currency or enough time). Maybe you just
focus on your stack, at the expense of offensive play against your opponent.
You must decide, as the elements of luck will be in what cards come up from the
Sleep Deck.
In
conclusion, players who enjoy working on matched sets, who love using abilities
to mess with other players, who enjoy colorful playful art, and who enjoy card
manipulation, will find this game a great addition to their collection.
Thank you so much for reading this report on Project Dreamscape!
I hope you will check out my PaladinElliott Blog at:
https://paladinelliott.blogspot.com/
check out
some of my videos at:
https://www.youtube.com/channel/UC58qYf_vaCaCnu6qvd-WpKw
and check out my Ready To Game Podcast at Soundcloud and/or Itunes:
https://soundcloud.com/jason-elliott-641636807/ready-to-game-podcast-three-may-25-2016
https://itunes.apple.com/us/podcast/ready-to-game-podcast-episode/id1111793358?mt=8&ign-mpt=uo%3D4
and remember I am always....READY TO GAME!!!
RET. SSG
Jason L. Elliott (PaladinElliott)
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